I am a Montreal-based FX artist and teacher, originally from Utah. I love to learn, share
knowledge, and work with others. I have a diversity of related skills, including the various simulation types within Houdini, VEX, and Python.
Providing teaching and mentoring to FX students on topics including, but not limited to procedural modeling, particle simulation, pyro, FLIP, vellum, rigidbody destruction, rendering, and introductory lessons on Hscript and Python scripting. Conducting daily reviews of student work to achieve goals. Also providing technical support including handling hardware upgrades, maintaining lab software, servers, and our render farm. Also, updating and adding new scripts and services to maintain our in-house pipeline and administering user accounts
Helped set up Houdini pipeline and workflows for a video production introducing Dropbox's new redesign. Also assisted with some vellum balloon simulation as well as tool building.
Produced procedural environmental assets, mainly architectural in nature. Took hair curves from Maya and generated final hair in Houdini. Assisted with some dust and destruction VFX.
I worked as a digital media tutor, mainly specializing in Houdini, but also providing assistance in other relevant programs, such as Photoshop, After Effects, Maya, and Unity.