Jonathan Franklin
Jonathan Franklin
Lead FX Instructor at Campus VFX | Lost Boys
Montreal, Canada

I am an FX Artist and mentor. I have knowledge across the various contexts and simulation types of Houdini. I have recently worked as an instructor at Campus VFX - Lost Boys, and am currently looking to move in production.

Resume PDF

Skills

RenderingVFXHoudiniPipelineProceduralism

Software proficiency

Houdini
Houdini
Maya
Maya
DaVinci Resolve
DaVinci Resolve
Nuke
Nuke
Redshift
Redshift
Blender
Blender

Reel

Productions

    • Commercial / Advertisement
      Do More than Store with Dropbox
    • Year
      2024
    • Role
      Houdini TD
    • Company
      The Collected Work (Freelance)
    • TV Production
      Vader Episode 2: Mace Windu Returns - The Amethyst Blade Cinematic
    • Year
      2020
    • Role
      Houdini Artist
    • Company
      Theory Visuals (Freelance)

Experience

  • Lead FX Instructor at Campus VFX - Lost Boys
    Montreal
    August 2021 - Present

    Providing teaching and mentoring to FX students on topics including, but not limited to procedural modeling, particle simulation, pyro, FLIP, vellum, rigidbody destruction, rendering, and introductory lessons on Hscript and Python scripting. Conducting daily reviews of student work to achieve goals. Also providing technical support including handling hardware upgrades, maintaining lab software, servers, and our render farm. Also, updating and adding new scripts and services to maintain our in-house pipeline and administering user accounts

  • Freelance Houdini TD at The Collected Works
    February 2024 - March 2024

    Helped set up Houdini pipeline and workflows for a video production introducing Dropbox's new redesign. Also assisted with some vellum balloon simulation as well as tool building.

  • Freelance Houdini Artist at Theory Visuals
    August 2019 - January 2020

    Produced procedural environmental assets, mainly architectural in nature. Took hair curves from Maya and generated final hair in Houdini. Assisted with some dust and destruction VFX.

  • Houdini Tutor at Utah Valley University
    October 2019 - May 2020

    I worked as a digital media tutor, mainly specializing in Houdini, but also providing assistance in other relevant programs, such as Photoshop, After Effects, Maya, and Unity.

  • Technical Director at UVU Senior Film
    January 2019 - May 2020

    In this film I handled grooming and hair dynamics, environment generation, including procedural building systems, terrain, water, and sky elements. I helped set up rendering, as well as managed most inter-software pipeline, including managing file structure, building python utilities to more easily handle alembic exports. I also managed Houdini scene setup, built a digital asset workflow for maximum efficiency across scene files, and created optimization utilities in Houdini such as a camera-based culler to maximize rendering potential on memory limited hardware.