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Jonathan Franklin

Jonathan Franklin
Jonathan Franklin Jonathan Franklin
Teaching Assistant at Lost Boys
Montreal, Canada

Summary

I am a 3D artist with a Houdini specialization. I have experience with procedural modeling, various kinds of FX, rendering, as well as building custom plugins for Maya and Houdini in Python.

Skills

RenderingVFXHoudiniPipelineProceduralism

Software proficiency

Houdini
Houdini
Maya
Maya
Redshift
Redshift
DaVinci Resolve
DaVinci Resolve
Blender
Blender
Git
Git
Unreal Engine
Unreal Engine

Reel

Experience

  • Technical Director at UVU Senior Film
    January 2019 - May 2020

    In this film I handled grooming and hair dynamics, environment generation, including procedural building systems, terrain, water, and sky elements. I helped set up rendering, as well as managed most inter-software pipeline, including managing file structure, building python utilities to more easily handle alembic exports. I also managed Houdini scene setup, built a digital asset workflow for maximum efficiency across scene files, and created optimization utilities in Houdini such as a camera-based culler to maximize rendering potential on memory limited hardware.

  • Houdini Tutor at Utah Valley University
    October 2019 - May 2020

    I worked as a digital media tutor, mainly specializing in Houdini, but also providing assistance in other relevant programs, such as Photoshop, After Effects, Maya, and Unity.

  • Freelance Houdini Artist at Theory Visuals
    August 2019 - January 2020

    Produced procedural environmental assets, mainly architectural in nature. Took hair curves from Maya and generated final hair in Houdini. Assisted with some dust and destruction VFX.